AI Insights · Timothy · July 2023
Top 5 Chibi Games on iOS in Slovenia: Q2 2023
Explore the performance trends of the top 5 Chibi Games on iOS in Slovenia during Q2 2023, including downloads, revenue, and active users.
In the second quarter of 2023, the top 5 Chibi Games on iOS in Slovenia showed diverse performance trends in terms of downloads, revenue, and active users. Here’s a closer look at each game:
Fireboy and Watergirl: Online
Weekly downloads for this game remained relatively low, with a peak of 47 downloads in the week of April 3 and experiencing fluctuations throughout the quarter. Active users also saw minor fluctuations, peaking at 207 in the week of April 3 before gradually declining to 136 by the end of June. The game did not generate any revenue during this period.
Pocket Love!
This game had a varied download trend, with the highest number of downloads reaching 25 in the weeks of April 24 and May 8. Weekly revenue peaked at $4 during the weeks of May 1 and May 8, showing a slight increase compared to other weeks. Active users ranged from a low of 83 in the weeks of June 5 and June 19 to a high of 118 at the end of March.
Cut the Rope
Downloads for this classic game peaked at 25 in the last week of March and saw a few fluctuations, with a notable increase to 17 downloads in the week of June 12. Revenue also varied, peaking at $9 in the week of May 29 and again reaching $8 at the end of June. Active users showed minor fluctuations throughout the quarter, peaking at 60 in late March and then stabilizing around the 40s.
Fluffy Fall
Weekly downloads for this game were relatively stable, with a peak of 13 downloads in the week of April 24. Revenue remained negligible, with a small spike to $2 in the week of June 5. Active users had a peak of 55 in the weeks of May 22 and May 29, with a slight decline to 39 by the end of June.
Pou
This popular game showed a significant increase in revenue, peaking at $22 in the last week of June. Downloads also saw an upward trend, culminating in 22 downloads during the same period. Active users ranged from 100 at the beginning of May to a high of 167 by the end of June, showing steady growth over the quarter.
These insights, derived from Sensor Tower data, show that while some games experienced fluctuations in downloads and active users, others saw steady growth in revenue. For more detailed insights, visit Sensor Tower.